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X Caeli: The Iron Hand Of Love Download] [hacked]

Updated: Mar 22, 2020





















































About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. 7aa9394dea Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love Download] [hacked] x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. 64bit Client and Server Released! (1.2.64.5): Hey everyone,After approximately one week of public beta testing, we’re happy to announce that our 64bit client and server application are stable enough for release! Here are the patch notes covering changes since the previous 1.1.8.1 version patch.Patch notes (ver. 1.2.64.5):. Patch 0.2.1: - Star Field works correctly- HP & Energy bars work on all resolutions- Exodus main now works correctly- Rosary alt & Cyclops interaction fixed- Gallery no longer gives spoilers (so sad)- Correct finishes of level with Beholder. New ways to speed up decay and health loss (0.3.7.2): Dear players! Unfortunately this April patch does not contain all of the initially planned features. We have had to postpone the World loading optimizations feature because it affects very sensitive core program mechanics and we want to spend more time on polishing and testing. On the brighter side, throwing weaponry and trebuchets are here! Later in May we plan to implement explosive naphtha grenades and explosive trebuchet charges - our first AoE (Area of Effect) weapons! Patch notes (ver. 0.3.7.2): Implemented the first siege weapon - Trebuchet. Make sure you have at least 50 Intelligence in order to use it effectively ;) You can read more about its mechanics on our Wiki[lifeisfeudal.gamepedia.com] Implemented throwing weapons: knives, axes and javelins. Bugfix: Mallet now loses durability while being used for pavement Bugfix: All crafting devices are now properly damaged while using them Bugfix: Smelting steel without a crucible and tongs is no longer allowed Bugfix: Crafting of Metal Bands should no longer consume metal if you don’t have a blacksmith’s Hammer equipped Bugfix: “Melt” and “Recycle” buttons are only active when there is something to melt or recycle Bugfix: Wild animal skinning ingredients are no longer capped at 50 Quality Bugfix: All crafting results are now capped by a Real skill Value of a corresponding crafting skill Bugfix: Already completed objects no longer use their contents if completed again in GM mode. Version 0.5 is UP!!!: In this patch the foes are rebranded into a Tarot-thematic and 12 new foes are introduced, including 6 Elite (Size 2x2) ones:- The Lovers: all Lovers but one are fully immune to incoming damage. Destroy that special one to make another one special. Love dies hard.- The Justice: doesn’t attack naturally but unleashes a strong counter-attack if you dare to hurt it.- The Temperance: is colorless which means it’s not being affected by any color effects.- The Hanged Man: provides a damage doubling aura but slowly burns out to keep it up.- The Hermit: doesn’t appear on the battlefield until all other foes are slain.- The Star: pesters the player relentlessly with its wandering armor-ignoring charges.- The Sun: Elite. Grabs the player with its blazing beam and never lets go, dealing constant damage.- The Empress: Elite. Periodically spawns new foes onto the battlefield.- The Emperor: Elite. Periodically changes other foes to match his color. If all foes are of his color, you automatically lose.- The Judgment: Elite. The more you move, the more attack it gets.- The Devil: Elite. Fully invincible. Destroy another foe to make it vulnerable for five seconds.- The World: Elite. Periodically stops time, fully paralyzing the player in face of action.Also, some of the previously existing foes got changed a bit:- The Strength (ex-Cyclops): now does double match-3 damage to the foes.- The Chariot (ex-Erinys): the more Chariots are on the battlefield, the more damage they do.- The Magician (ex-Magi): prolongs all debuffs duration on the player.- The Knave (ex-Wyrm): has 50% less Structure than normal but, when it dies, it immediately spawns another foe of a random non-elite type.- The Moon (ex-Witch): it’s damage waxes and wanes depending on its screen position.- The Fool (ex-Succubus): its attacks cause the player to unceasingly move for a second.New enemy waves have been added to accommodate for these new foes, bringing the total number of encounters from 37 to 104. That’s about 10-15 hours of new gameplay, at the very least.All foes have been redrawn – we’ve heard lots of complaints that they were too similar to each other so we’ve made them much more distinct this time. Also, in the future they’ll get animated.One thing this patch will be lacking is the Balance. In the next one, we’ll be making profound changes to the game’s economy and mechanics so it’s a bit pointless to spend too much time on adjusting the present system. To accommodate for this, Reset Wave function have been added, allowing you to change your foes once per encounter.What’s left to be done:- The aforementioned major remake of economy etc.- Ship constructor UI redesign as well as overall UI redesign.- Animations.- Visual Novel.. Patch 0.71 and New Public Demo: It's a minor update. Well, compared to the grand scale of pervious update anything would look small.- Fixed lagging when the game was played for a long time.- Fixed keyboard issues with swapped "ghost" weapons.- Minor Balance Changes - more basic energy Regen for the player and many underused pieces of equipment have gotten a hefty discount.And the biggest news are that yes, now X Caeli demo is refreshed with all new mechanics and, unlike the prevous one, it also features some Visual Novel elements.. MMO servers are up - Beta tests incoming!: MMO servers are UP!See for yourself here: https://lifeisfeudal.com/billing/status.phpDon’t start cheering just yet! Currently, we won’t be opening the beta servers up to anyone outside of our studio for now - but we will soon! If you’re interested in the MMO version of Life is Feudal, please read the following information carefully:Beta Wave #0. Astrologers proclaim week of the Bughunter. Amount of bugfixes is doubled! (0.3.5.0): We have managed to find and fix a major bug that was affecting several different objects (tanning tubs included) and their states. There have also been multiple other bugfixes and minor changes and players should experience less weird game behaviour. In addition, we have implemented some new GM Mode commands that might be handy for those who are actually GMs of their worlds. Be sure to check out new commands on our GM Mode page[lifeisfeudal.com]!Patch notes (ver. 0.3.5.0): Fixed a major bug in the objects states subsystem. Tanning tubs and other objects should work smooth and correctly now. Don’t tell us otherwise, please! Added a bunch of new GM Mode commands Fixed a bug that had caused some player animations not to play properly or be interrupted You should no longer see render bugs on some animals (headless wolves, bear legs only etc.) Multiple craft related bugs fixed Multiple other minor bug fixes and minor correction of gameplay formulas

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